The fast-developing eSports industry continues to enjoy explosive growth with a market value equivalent to roughly $ 865 million U.S. dollars in 2018. The most popular video games continuously over time are released with updates and designed to deliver better user experience and a sense of excitement. Simultaneously, a variety of new games flood the market on a regular basis, driven by the existing numerous opportunities and an ever-increasing fan base. There are a number of reasons that some games are preferred to a greater extent compared to others in terms of role-playing opportunities, optimal accessibility, and cost, to name a few.
League of Legends was first launched in 2009 by Riot Games and presently keeps on dominating the eSports market with roughly 2000 professional tournaments held to date. In 2017, it was ranked 1st worldwide in terms of generated revenue. With over 10 million followers and 118, 000 streamers, League of Legends takes the lead as the most-streamed eSports game on Twitch. Second in line is Counter-Strike: Global Offensive, developed by Valve Corporation in 2012 and launched a year later to get regarded as one of the most popular eSports games in 2018. Apart from 12.5 million units sold in 2017, CS:GO enjoys over 9 million followers on Twitch, 50,000 streamers, and roughly 3000 tournaments held to date. Last but not least, the Defence of the Ancients 2 (DOTA 2) was designed and launched by Valve Corporation in 2013 and presently continues to be an eSports powerhouse. The game generated revenue of $406 million USD in 2017. The fan base on the live streaming video platform Twitch accounts for 4 million followers with roughly 52,500 streamers. The number of tournaments held reaches about 850 to date.
|Battlefield||Call of Duty||Counter-Strike|
|Dota 2||FIFA Football/Soccer|
|Halo||Hearthstone: Heroes of Warcraft||Heroes of the Storm||League of Legends||Overwatch
|PUBG||Rocket League||Smite||Starcraft II||Street Fighter|
|Super Smash Bros||World of Tanks||Fortnite: Battle Royale|