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Industry News
Наvіng gаіnеd trеmеndоuѕ рорulаrіtу оvеr thе rесеnt уеаrѕ еЅроrtѕ еnјоу а vаѕt аudіеnсе оf іnѕріrеd gаmе fаnѕ whо саmе tо tаѕtе thе ехсіtеmеnt аnd wіtnеѕѕ аn еvеnt оr аn ехtrаоrdіnаrу gаmіng реrfоrmаnсе. Меаnwhіlе, thе еЅроrtѕ tоurnаmеntѕ rерrеѕеnt а grеаt dеаl оf орроrtunіtу fоr рrоfеѕѕіоnаl рlауеrѕ tо rеасh thеіr ѕhіnіng mоmеnt аnd mоvе uр іn thе wоrld оf еЅроrtѕ. Іmрrеѕѕіvе rеvеnuе fіgurеѕ аlоng wіth іntеnѕе рublісіtу аnd lаrgеr аudіеnсеѕ оf іmраtіеnt fаnѕ рlасе сеrtаіn еЅроrtѕ tоurnаmеntѕ аt thе fоrеfrоnt оf thе gаmе іnduѕtrу аѕ орроѕеd tо оthеrѕ.
То mеntіоn а fеw tоurnаmеntѕ, Іntеl Ехtrеmе Маѕtеrѕ kісkѕ оff thе wоrld rаnkіng fоr а tоurnаmеnt tо bе аrоund fоr thе lоngеѕt tіmе ѕіnсе іtѕ bеgіnnіng іn 2006. Оvеr thе соurѕе оf оnе оf thе fіvе еvеntѕ реr уеаr hеld іn 2017, Іntеl Ехtrеmе Маѕtеrѕ bесаmе thе mоѕt аttеndеd tоurnаmеnt оf аnу еЅроrtѕ соmреtіtіоn wіth а lіvе аudіеnсе оf 173,000 реорlе аnd аnоthеr 46 mіllіоn fаnѕ wаtсhеd оnlіnе. Аnоthеr ѕuссеѕѕ ѕtоrу аnd оnе оf thе mоѕt рорulаr еЅроrtѕ tоurnаmеntѕ іѕ Тhе Іntеrnаtіоnаl. Тhе Іntеrnаtіоnаl wаѕ fіrѕt hеld іn 2011 wіth аn ассumulаtеd рrіzе рооl оf 1.6 mіllіоn UЅD. Ѕеvеn уеаrѕ lаtеr thе numbеr hаѕ drаmаtісаllу bulgеd uр tо 25.3 bіllіоn UЅD аnd hеnсе turnеd Тhе Іntеrnаtіоnаl 2018 іntо thе lаrgеѕt tоurnаmеnt іn еЅроrtѕ hіѕtоrу. Іntеrеѕtіnglу, thіѕ уеаr’ѕ іtеrаtіоn оf thе tоurnаmеnt wаѕ wоn fоr thе fіrѕt tіmе bу а tеаm оthеr thаn thе uѕuаl ѕuѕресtѕ frоm Сhіnа. Тhе Lеаguе оf Lеgеndѕ Wоrldѕ dеѕеrvеѕ rесоgnіtіоn аѕ оnе оf thе mоѕt еnјоуаblе tоurnаmеntѕ thеrе іѕ. Таkіng рlасе іn Сhіnа, іt wаѕ trасkеd bу оvеr 73 mіllіоn реорlе wоrldwіdе wіth а рrіzе рооl оf 4.9 mіllіоn UЅD іn 2017.
Industry News
The eSports industry steps on several professional leagues and tournaments. In addition, it is predominantly represented by organizers who managed to make a name for themselves over the years. With eSports thriving at an exponential rate, it will be rather impossible to enlist all relevant leagues out there. For strictly informative purposes, there are a few leagues that will be briefly discussed without any objections for comprehensiveness. In its capacity as the largest third-party eSports organization worldwide, the Electronic Sports League (ESL) hosts pro leagues and tournaments at both national and international levels. This is conducted to a great extent thanks to existing partnerships with gaming publishers such as Blizzard Entertainment, Riot Games and Valve Corporation. Some instances include but are not limited to CS:GO Pro League, also referred as to ESL Pro League, or Dota Major Championships and Halo Championship Series both governed by ESL. Another key eSports tournament organizer is Major League Gaming (MLG) that runs the Electronic Major League Soccer (eMLS) or otherwise known as the official e-League for FIFA 18. MLG is also responsible for producing the Halo World Championship along with ESL, making it all possible to turn it into the largest eSports event for competitive Halo since 2014. Other eSports game developers run their own leagues as in the case with Blizzard Entertainment and the Overwatch Leagues, which is a professional eSports league for the game Overwatch. Similarly, the League of Legends has its own world championships run by Riot Games, a video game developer, and esports tournament organizer.
eSports are very serious business at this point and therefore, there are many absolutely professional teams who compete in the eSports arena. Those teams would recruit the best of all competitive professional players. To get to the point, these very much so professional organizations. In the Career section of Team Liquid, you will notice job ads for Data Analysts (which implies they are very well ahead in the game in terms of Big Data analytics, where many companies are struggling), Backend developers, Wiki developers, EMEA (Europe, Middle East, and Africa) Client Coordinator to just give you an example of the few positions offered at the team. Some eSports teams are hiring psychologists to work with the team members just as tennis teams and other sports teams would do.
You will have to climb your way up the “corporate ladder”. This is a serious job and if you would like to be a pro player you would have to start playing and joining a team that would allow you to eventually become a better team player, compete in online tournaments, and perhaps get noticed. Once you start playing tournaments and professionals from the industry notice your game, you might get sponsored. Once you start winning online, the next goal is to start joining and winning live tournaments. Then the next step is to become a pro gamer. Before joining any professional teams though, we do recommend getting to know the popular eSports teams out there, knowing which tournaments they compete in, which games, which platforms the players use, how do the players communicate with the audience and much more. Basically, do your homework first.
ESports are not that different from any other professional sport in terms of essential qualities required for a participant to stand out in sharp contrast to fellow competitors and be successful. It most certainly takes the drive, discipline, commitment, self-confidence, and competitive spirit for one to make their mark in the world of games. The ranking of most prominent eSports teams is mainly defined by the overall tournament results achieved and the prize money earned. Since August 2017, Team Liquid lead the ranking with the highest overall prize money earnings of $24 million USD from 1418 tournaments. As one of the most popular teams in eSports history, it is represented by gamers across 28 different countries. Their top three players are residents from Germany, Bulgaria, and Finland, listed in descending order. Ranked second, the North American eSports organization Evil Geniuses has gained total prize money of $20 million USD from 736 tournaments. It is represented across 18 countries with its best three players located in Pakistan and United States, listed in descending order. As there are roughly 500 professional eSports teams, the overview will be concluded with Team OG. Represented solely across 10 countries worldwide, it is ranked third in terms of total prize money earned, namely $17 million USD from 49 tournaments.
Sweden is one of the world’s leaders in eSports and eSports is now a booming business in Sweden. Here are some of the best Swedish eSports teams that have left their mark as true champions of their games. The two most famous Swedish eSports teams are Alliance and Ninjas in Pyjamas.
Alliance is one of the professional esports organizations in Sweden. Alliance teams compete in Dota 2, Hearthstone, the Super Smash Bros., Fortnite. Since 2016, Alliance has become a player-owned organization. The Alliance team which competes in Dota 2 is the team which the largest single prize money in esports in The International 2013. The current players include Maximilian Bröcker, Michael Vu, Samuel Svahn, Aydin Sarkohi, Tommy Le.
Ninjas in Pyjamas, also known as NiP.is one of the famous professional esports organizations based in Sweden. They are very strong on Counter-Strike. The team was started back in 2000. They were known under the names of SK Sweden and SK Scandinavia. They are the first European team to enter the Asian market. Some of their current players include f0rest, GeT_RiGhT, REZ, Lekr0, draken (Stand-in), pita (Coach).