Published: 2026/10/06

Updated: 2026/10/06

Author: Nadia Winchester

  • Relax Gaming
  • Medium High
  • Released October 2026

Cloudforge

Cloudforge
Loaded from Relax Gaming
88

Excellent

A steampunk airship slot where expanding gas-mask wilds climb the reels and stack multipliers toward a 10,000x ceiling.

Where to play for real

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350% up to €15,000 + 350 FS

  • x50 wagering
  • €20 min deposit
  • US players welcome
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RTP
96.1%
Volatility
Medium High
Max win
€10,000 x100 at max bet
Ways
20 6x5
Bet range
€0.10 up to €100
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Cloudforge Review

Overview

Provider
Relax Gaming
Released
8 October 2026
Grid
6x5
Ways to win
20
Devices
Android, IOS, Windows
Progressive
No
Jackpot
No

Pros and cons

Good sides

  • Max win of 10,000x, with feature multipliers that keep building spin after spin
  • Electric reels turn one wild into a full reel of wilds and double its multiplier
  • Five SuperCharge options cover everything from a 3x nudge to a 200x bonus buy
  • 96.10% default RTP, rising to 96.50% on either feature buy

Weaknesses

  • Operators can run it at 94%, 92% or 90%, with an 86% build in the UK
  • The base game leans on scatters that often land two at a time without a third
  • Buying the bonus rounds costs a steep 80x or 200x

Maths and paytable

RTP
96.1%
Volatility
Medium High
Max win
€10,000
Max win as multiple
x100
Minimum bet
€0.10
Maximum bet
€100

Features and theme

Features
Ante BetAutoplayBonus BuyFeature BuyFree SpinsFree Spins RetriggerGlobal MultiplierProgressive MultiplierReel ModifiersSymbol RemovalTurbo SpinWin Multiplier
Theme
Steampunk
Special symbols
Expanding WildMultiplier WildScatterSuper ScatterWildWild Reel

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Cloudforge logoA swarm of mechanical mosquitoes has got into the airship, and Cloudforge hands you one exterminator in a gas mask to sort it out. Relax Gaming sets the entire game inside the gondola, where brass ribs frame the windows, twin gun barrels track something off in the clouds, and the insects keep landing on the glass while the reels turn.

The exterminator is the wild, and he refuses to stay the size he arrives at. Each position he climbs adds another step to the multiplier printed across his chest, so a wild dropping onto the bottom row has four steps of growing ahead of it. Electrify the reel underneath him and he fills the whole column, then doubles everything he collected on the way up.

Both bonus rounds take those multipliers and keep them, building a running total that applies to every win until the spins run out. That is the path to the 10,000x ceiling, and it is why a round can look flat for six spins and then settle the whole session on the seventh.

Trying the Cloudforge demo first makes sense here more than on most releases, because the SuperCharge button hides five separate ways to change the maths, and the cheapest costs 3x your stake while the dearest costs 200x.

Cloudforge Features: Wilds That Climb and Reels That Bite Back

Every multiplier in Cloudforge traces back to the exterminator in the gas mask, a wild who arrives as a single tile and rarely stays that size for long. He substitutes for all paying symbols except the bonus, and six of him across a payline pay 50x the bet without any help, which puts him level with the goblin captain at the top of the paytable.

The Exterminator Grows a Step at a Time

expanding wild symbolThe wild lands as a head-and-shoulders portrait, then pushes upward through the reel one position at a time, and every step adds 1x to the multiplier he carries. As he stretches, the artwork resolves into a full-body trooper in plate armour with a purple cape, and the running multiplier sits printed across his chest.

Position therefore matters a great deal. A wild that drops onto the bottom row of a five-high reel has four steps of climbing ahead of it, while one that lands near the top has almost nowhere to go and finishes with a modest number attached. Across the demo session the base game produced wilds carrying anything from 5x to 14x, and the difference came down to where they started.

That multiplier applies to any line win running through the reel the wild occupies. One wild on reel three at 6x turned a three-symbol low-pay combination worth 0.30x into a 1.80x return, which is the kind of correction that keeps a cold stretch from feeling pointless.

Electric Reels Fill the Column and Double It

Reels can electrify at random during the base game and throughout Extermination Spins, and the effect is easy to spot because a cyan lightning outline runs down both edges of the reel. Any wild landing on an electrified reel behaves differently from a normal one.

Instead of stopping at the top, the wild expands upward, reaches the ceiling, then reverses and expands downward until it occupies all five positions. Once the column is full, the multiplier it has accumulated doubles. A wild that climbed to 5x on the way up leaves the process holding 10x and covering the entire reel, which is why electric reels carry so much weight in a game built on line wins.

The combination gets genuinely dangerous when an electric reel sits in the middle of the grid. A full wild column on reel four means every one of the 20 paylines passes through a wild at that point, so near-misses turn into completed combinations across the board.

Coinciding Wilds Multiply Instead of Adding

Two wilds landing on the same reel trigger the one mechanic that breaks the steady arithmetic everywhere else. The topmost wild expands first, the lower one follows, and at the moment they meet their respective multipliers multiply together rather than adding.

Two modest wilds carrying 4x and 3x produce 12x on contact, so a pair of unremarkable landings can outperform a single long climb. This is also the mechanic that makes the guaranteed two-wild SuperCharge option worth its 15x price tag, because paying for a second wild buys the chance of multiplication rather than another increment.

Where the Numbers Land in the Base Game

Base game wilds are settled on the spin they appear. The multiplier applies to that round’s line wins and then clears, so nothing carries forward and each spin starts from scratch. Both bonus rounds change that rule completely, and the global multiplier they introduce is where the 10,000x ceiling stops being theoretical.

Extermination Spins and Eradication Spins: Two Ways to Clear the Swarm

Both bonus rounds start with eight spins, both run on the same global multiplier, and both can push all the way to the win cap. What separates them is how reliably the multiplier climbs, and that difference is worth understanding before paying 200x for the premium version.

The entry screen is the same either way: an airship drifts through cloud with the spin count printed on its hull, and the feature name sits underneath. Beyond that the two rounds look nothing alike. Extermination Spins drops the gondola into a dark teal twilight, while Eradication Spins floods it with deep purple and puts noticeably more insects on the glass.

Three Scatters Open the Standard Round

scatter symbolLanding three scatter symbols awards eight Extermination Spins, and the scatter itself is a brass contraption with red lenses that announces each landing with an escalating audio cue. Hearing the third one arrive is the clearest tell in the game.

Once inside, every wild that lands feeds its multiplier into a running global total displayed on a porthole dial to the right of the reels. That total applies to all wins for the remainder of the round and never resets between spins. Electric reels still appear at random, so the full-column wilds that double their multiplier remain in play, they simply arrive on their own schedule.

Three more scatters during the round award three additional spins, which the game sheet omits entirely. Retriggers matter more here than in most free spin rounds, because extra spins extend the window in which the multiplier can keep growing rather than just adding chances at a fixed rate.

The Super Scatter Buys a Guarantee

Cloudforge super scatterTwo scatters plus one Super Scatter, the gold version of the same brass contraption, awards entry into Eradication Spins. The spin count is identical at eight, the global multiplier works the same way, and the retrigger rule carries across unchanged.

The guarantee is what justifies the price. One random reel is electrified on every single spin of the round, so any wild landing there fills the column and doubles its multiplier automatically. Across a full eight-spin Eradication round in the demo, the electric reel appeared on reels four, two, five, four, four, three, four and three, and every wild that caught one came out carrying 10x.

That consistency reshapes the round. Extermination Spins can stall for several spins while nothing lands on an electrified column, but Eradication Spins always has one live reel waiting, which turns the question into where the wilds fall rather than when a reel finally lights up.

Comparing the Two Rounds

Detail Extermination Spins Eradication Spins
Trigger 3 Scatters 2 Scatters plus 1 Super Scatter
Spins awarded 8 8
Retrigger 3 Scatters award 3 extra spins 3 Scatters award 3 extra spins
Global multiplier Builds from every wild, applies to all wins Builds from every wild, applies to all wins
Electric reels Random 1 reel guaranteed every spin
Purchase price 80x bet 200x bet
Purchase RTP 96.50% 96.50%

The Ceiling Cuts the Round Short

Relax has written a hard stop into both features. If the running total reaches 10,000x the bet or higher, the round ends immediately and pays out 10,000x, so any spins left on the counter are forfeited along with whatever they might have added.

That rule only bites on the kind of run where the multiplier has already climbed into the hundreds, which makes it a formality for most sessions. It does mean the headline figure is a genuine cap rather than a theoretical peak, because the game physically stops rather than letting a round run past it.

Cloudforge Symbols and Paytable: Goblins, Gadgets and Bomb Orbs

Cloudforge splits twelve paying symbols across three tiers, and the gap between them is wide enough to matter. The goblin captain at the top pays 50x for six across a line, while the cheapest orb manages 4x for the same feat, so a full line of lows barely registers next to a full line of premiums.

Six-of-a-kind combinations are the ones worth chasing, because the jump from five to six is steep across the entire table. The captain more than triples from 15x to 50x on that final symbol, and the pattern repeats all the way down.

The Goblin Captain and the Exterminator Share the Top

high symbolThe highest paying symbol is a green goblin in a purple peaked cap with round pink goggles, a white moustache and a brass gun tucked under one arm. He is the only premium in the game, which concentrates the top end considerably compared with slots that spread four or five high symbols across similar money.

The exterminator wild matches him exactly at 50x for six. That parity is unusual and genuinely useful, because a fully wild electric reel contributing to a six-wild line pays top money in its own right rather than merely substituting into someone else’s combination.

Four Gadgets Fill the Middle

The mid tier is the exterminator’s kit, each piece framed on its own coloured tile. A brass ray pistol sits on red, a glowing gas canister on yellow, a green-glass sprayer on green, and a brass compass device on blue. The pistol and canister pay identically at 25x for six, while the sprayer and compass share 12.5x.

Colour coding does real work on a 6×5 grid. Picking out four near-identical brass objects at a glance would be awkward, so the tile backgrounds let you read the grid by colour rather than by shape, and the two pay tiers map cleanly onto the pairs.

Six Bomb Orbs Carry the Bottom

Cloudforge bomb symbolLow symbols are spherical bombs distinguished by their bands and studs rather than by colour alone, which rewards a moment of attention but reads clearly enough once you know what to look for. They run in three pay pairs at 8x, 6x and 4x for six across.

Low symbols are also where the multipliers earn their keep. A six-symbol line of the cheapest orb pays 4x on its own, but the same line in a bonus round with the global multiplier sitting at x27 turns into a serious return, which is exactly how the biggest hit of the demo session landed.

Full Paytable

Figures below show the return for each combination as a multiple of the total bet.

Symbol 3 4 5 6
Exterminator Wild – – – 50x
Goblin Captain 1.5x 4.5x 15x 50x
Ray Pistol 1x 3x 10x 25x
Gas Canister 1x 3x 10x 25x
Green Sprayer 0.5x 1.5x 6x 12.5x
Brass Compass 0.5x 1.5x 6x 12.5x
Orb, first pair 0.3x 1x 3x 8x
Orb, second pair 0.2x 0.6x 1.5x 6x
Orb, third pair 0.1x 0.5x 1x 4x

How the Lines Are Counted

All 20 paylines run from the leftmost reel across, and only the longest matching combination per symbol pays. A run of four identical orbs pays the four-symbol figure rather than that plus the three-symbol one, so nothing stacks within a single symbol on a single line.

Wilds substitute for every paying symbol but never for the scatter or Super Scatter, which keeps the bonus triggers honest. The lines themselves cover straight rows, alternating zigzags and shallow V shapes, and the ones that bend through the middle rows are the ones a full wild column on reel three or four tends to complete.

How to Play Cloudforge

Cloudforge keeps its controls simple on the surface and stacks the complexity behind one button. Work through the steps below and you will have the bet, the optional extras and both bonus routes straight before the first spin costs you anything.

mosquito symbol

Set Your Total Bet

Use the minus and plus controls either side of the bet display at the bottom of the screen to move between 0.10 and 100.00 per spin. The figure shown is your total stake across all 20 paylines, so there is no separate coin value or line count to work out. Setting the bet matters more than usual here because every SuperCharge option prices itself as a multiple of this number, which means a stake you picked casually can turn a 200x purchase into a far larger commitment than you intended.

mosquito symbol

Spin and Watch Where the Wilds Land

The circular button in the centre of the bar starts the round, and the arrows beside it switch on quick spin if you want the reels to settle faster. Keep an eye on which row a wild arrives on, because that single detail decides how large its multiplier grows. A wild dropping onto the bottom row has four positions to climb and finishes carrying a far heavier number than one that lands near the top with nowhere to go.

mosquito symbol

Look for the Electrified Reels

Reels light up at random with a cyan lightning outline running down both edges, and that outline is the signal worth watching for. Any wild landing on an electrified reel expands to the top, reverses, fills the entire column and then doubles whatever multiplier it collected on the way. The effect is strongest on the middle reels, since every payline passes through reels three and four, so a full wild column there touches all 20 lines at once.

mosquito symbol

Count the Scatters

The brass scatter with red lenses is your route into the standard bonus round, and three of them award eight Extermination Spins. Each landing scatter plays a cue that climbs in pitch, so the third one is audible before you have finished reading the grid. The gold Super Scatter changes the destination entirely: two ordinary scatters landing alongside one Super Scatter opens Eradication Spins instead, which runs the same eight spins with a guaranteed electric reel on every one.

mosquito symbol

Decide Whether to Use the SuperCharge Menu

The SC button to the left of the bet controls opens five options stacked vertically, each showing its live cost against your current stake. One guaranteed wild costs 3x, two cost 15x, Bonus Reels costs 10x, and the two bonus round purchases cost 80x and 200x. Picking one arms it, a confirmation panel shows the price before anything is charged, and the spin button then displays that cost until you cancel the mode using the small tile beside the bet controls.

mosquito symbol

Consider Enhanced Bet for a Cheaper Route In

The brass panel on the left of the reels marked 2.5x toggles Enhanced Bet, which adds 250% to your stake and quadruples the chance of reaching Extermination Spins. Switching it on moves the game onto a dedicated reel set with more scatters built into it, so the improvement is structural rather than a simple probability tweak. At 2.5x per spin it costs considerably less than the 80x buy, which makes it the middle option between waiting for a natural trigger and paying for one outright.

The Cloudforge SuperCharge Menu: Six Ways to Change the Maths

Most slots give you a bonus buy and leave it there. Cloudforge stacks five purchases behind the SC button and adds a sixth option on the reels themselves, and they do not simply scale from cheap to expensive along one axis. Two of them buy wilds, one strips the grid down to bonus symbols, two buy the bonus rounds outright, and Enhanced Bet quietly shifts you onto a different reel set.

Everything except Enhanced Bet is base game only, and none of them combine. Arming one cancels any other, so the menu is a choice between approaches rather than a set of stacking upgrades.

What Each Option Costs

  • 1 Guaranteed Wild, 3x bet. One exterminator is certain to land somewhere on the grid. The cheapest way to keep multipliers in play through a cold run, and at triple stake it barely registers against the alternatives.
  • 2 Guaranteed Wilds, 15x bet. Two wilds land, which opens the door to Coinciding Wilds if both arrive on the same reel. The five-fold jump in price over the single wild buys the multiplication mechanic rather than simply doubling your chances.
  • Bonus Reels, 10x bet. Every regular paying symbol disappears from the reels and only bonus symbols can land, with an improved chance of reaching the bonus round. The grid fills with blank blocker tiles and the whole spin becomes a scatter hunt with no line wins possible.
  • Extermination Spins, 80x bet. Guarantees the three-scatter trigger and drops you straight into eight spins with the global multiplier running.
  • Eradication Spins, 200x bet. Guarantees the Super Scatter entry, so every spin of the eight carries its guaranteed electric reel.
  • Enhanced Bet, 2. 5x bet. Adds 250% to the stake and quadruples the probability of reaching Extermination Spins by moving you onto a reel set carrying more scatters.

Buying In Pays Slightly Better

Both bonus round purchases run at 96.50% RTP against the 96.10% of the base game. The gap is small but it points the right way, which is not always the case with bonus buys, and it applies equally to the 80x and 200x options.

Working out which purchase represents better value depends on what you want from the round rather than the headline percentage. The 200x Eradication buy costs two and a half times the Extermination buy for the same eight spins and the same retrigger rule, with the guaranteed electric reel as the only structural difference. That guarantee removes the scenario where a round drifts for several spins with nothing electrified, which is precisely the failure mode that makes the cheaper buy feel like a coin flip.

Check Which RTP Version Your Casino Runs

Relax ships Cloudforge in several configurations and the operator chooses which one goes live. The default is 96.10%, with alternative builds at 94%, 92% and 90%, plus a separate 86% version for the UK market. That spread is wide enough to change the game materially, and nothing in the interface announces which one you are playing.

The game rules screen inside the client states the figure directly, so opening the menu and reading the return line takes a few seconds and settles the question. Doing that before committing to an 80x or 200x purchase is worth the detour, because the buy-in RTP tracks the base configuration rather than sitting at a fixed 96.50% regardless.

Stakes and the Fine Print

Bets run from 0.10 to 100.00, and the ceiling matters when the menu is open. A 200x Eradication purchase at maximum stake is a very different proposition from the same purchase at the minimum, and the menu prices update live against whatever you have set.

Once a spin starts the stake locks for that round and cannot be changed. If the balance drops below your selected bet, the game lowers it automatically to the highest level you can still afford, though that behaviour depends on the market you are playing in.

Cloudforge Visuals: Brass, Glass and a Mosquito Problem

The game sheet sells Cloudforge on an exterior shot of the airship cutting through cloud, which turns out to be the one view you never get while playing. Relax puts you inside the gondola instead, looking out through curved windows framed by brass ribs, with a planked wooden deck underfoot and riveted pipework running overhead.

It is a confident choice. Setting the reels inside a cramped cabin rather than against an open sky gives the art somewhere to put detail, and the whole frame stays busy without crowding the grid.

The Swarm Is Always There

Mechanical mosquitoes crawl across the glass throughout. They are built from brass and green glass with glowing abdomens, their legs articulate as they move, and they appear in the corners of the frame whether you are winning or not. One sits on the left window in close detail, large enough to read every joint, while others hover further out as silhouettes against the cloud.

That persistence does the narrative work. Nothing stops to explain why an airship needs an exterminator, because the explanation is crawling on the window the entire time you play.

Cloudforge gameplay

Instruments Flank the Reels

Two pieces of machinery sit either side of the grid and both are functional rather than decorative. On the left, an octagonal brass plate reading 2.5x with three indicator bulbs is the Enhanced Bet toggle. On the right, a pressure gauge marked SC with a red and green dial tracks the SuperCharge state.

During bonus rounds a circular porthole dial on the right carries the global multiplier, and watching that number step from x1 to x9 to x42 is where the tension of a long round actually lives. The total win and spins remaining sit in brass housings along the top edge, built into the same pipework as everything else.

Each Round Gets Its Own Weather

Cloudforge shifts the entire palette depending on where you are. The base game runs in bright daylight blue with sun coming through the windows. Extermination Spins drops into a dark teal twilight. Eradication Spins floods the cabin with deep purple and puts visibly more insects on the glass, which doubles as a difficulty signal.

The transitions give each round a distinct identity despite the two features sharing most of their mechanics. Without that colour separation the pair would be hard to tell apart mid-session, since the reels and the multiplier dial behave almost identically in both.

Symbol Art and the Celebrations

Mid symbols sit on coloured tiles, red for the ray pistol, yellow for the gas canister, green for the sprayer and blue for the compass, which makes a 6×5 grid of similar brass objects readable at a glance. The goblin captain gets a purple backing and the most detailed artwork in the set, down to the reflections in his pink goggles.

Feature entry plays as the airship flying through cloud with the spin count printed on its hull. Big wins put the goblin’s face in the centre of a white starburst, and the end-of-round total arrives inside a splat of green slime that spreads across the reels, which is the single most on-theme flourish in the game.

Cloudforge Sound Design: Engines, Insects and a Scatter That Climbs

The cabin runs on an ambience loop with the twin gun barrels outside firing on their own schedule, three randomised variants per side, so the defence of the airship carries on whether or not you are listening.

The Scatter Announces Itself Before You See It

Scatter landings get three separate cues rather than one repeated sound, with a dedicated anticipation sting reserved for the third. Reading a 6×5 grid for brass contraptions takes a moment, and the audio gets there first, so the bonus round rarely arrives as a surprise.

The wild gets the most elaborate treatment in the game: separate sounds for the landing, each step of the expansion, the column completing and the multiplier resolving. That layering makes the climb legible by ear, so you can track how far the exterminator is growing without watching the number on his chest.

Symbols, Tiers and Separate Beds

All eleven paying symbols carry their own win cue, duplicated in mono so identification survives on phone speakers. Big, Mega and Epic wins each get a one-shot plus a looping bed, with a transition cue carrying the audio upward as a total climbs.

The music separates the three states cleanly. Base play alternates between two long tracks that avoid an obvious repeat, Extermination Spins takes a bonus bed of similar length, and Eradication Spins runs something shorter and more urgent.

Does Cloudforge Play Well? What the Reels Actually Did

A demo session at 2.00 a spin from a 5,000.00 balance covered base play, both bonus rounds, Bonus Reels and Enhanced Bet. It will not settle the maths, though it shows the shape of the game clearly enough.

The Base Game Tests Your Patience

Cloudforge characterBase play produced small wins and little else. Scatters landed constantly, one or two at a time, spin after spin, and the third one never arrived on its own. That pattern fits a 34.93% hit frequency: something lands often enough to keep the balance moving, yet almost nothing lands big enough to notice.

Wilds showed up carrying multipliers between 5x and 14x, and they are what rescues the stretch. One spin with a 5x wild on reel three turned three separate low-symbol lines into a 2.50x return, which is the base game working as designed rather than a lucky break.

A run of the 3x guaranteed wild option produced a 6x exterminator and a 1.80x win. Useful for keeping multipliers in circulation, though not a route to anything substantial on its own.

Extermination Spins Delivered 169x

The 80x purchase opened eight spins with the global multiplier at x1. It stayed there through the first spin, then a wild climbed six positions on reel four and pushed the total to x7, where it sat for three more spins while the reels gave nothing back.

The sixth spin was the round. An electric reel lit up under reel four, a wild filled the entire column, a second wild stacked three high on reel five, and the global multiplier jumped from x7 to x27. That grid paid a six-symbol line of the cheapest orb in the game across all six reels, worth 4x at face value, which the multiplier turned into 162x the bet on a single line.

The round closed at 338.40 from a 160.00 outlay, or 169x the base stake. Worth noting what carried it: the lowest paying symbol on the board, multiplied hard enough to stop mattering what it was.

Eradication Spins Reached 236x

The 200x purchase showed exactly what the extra cost buys. An electric reel appeared on every one of the eight spins, and every wild that caught one came out carrying 10x rather than the 5x or 6x a normal climb produces.

The multiplier stepped x1, x11, x21, x31, x41 across the round, a cleaner progression than the Extermination run managed. Nothing paid for the first three spins despite the electrified reels, because wilds have to land on them for the guarantee to mean anything. Once they did, the seventh spin paid 217x on its own with the multiplier at x31.

Final total 471.80 against the 400.00 cost, or 236x the base stake. Against the game sheet’s stated averages of 62x for Extermination and 180.6x for Eradication, both rounds ran comfortably ahead.

Bonus Reels and Enhanced Bet

Bonus Reels at 20.00 a spin gives the starkest screen in the game: all thirty positions filled with blank blocker tiles and only scatters able to land. Two scatters turned up repeatedly. Three never did, and the mode returned nothing across the spins it ran.

Enhanced Bet at 5.00 a spin moved the game onto its own reel set, which the session confirmed directly rather than taking on trust. The scatter density rose as advertised, without producing a trigger.

Where It Sits

Cloudforge gun symbolMedium-high volatility reads about right. The base game funds itself without ever threatening much, and the entire upside sits inside the two bonus rounds where multipliers accumulate instead of resetting.

The session finished ahead, with both bonus buys landing above their published averages. That is a favourable sample rather than a representative one, and a session waiting for natural triggers at 2.00 a spin would look very different from one that paid 560.00 to skip the queue twice.

Who Are Relax Gaming?

Relax Gaming started in March 2010 as a technical supplier rather than a slot studio, founded by Patrik Österåker and Jani Tekoniemi to sell gaming solutions to operators. Poker came first, with a Fast Poker Network launched in 2012 and a full flagship product built alongside Unibet two years later.

From Poker Supplier to Slot Heavyweight

The pivot into casino content is what made the name. Relax now runs two aggregation programmes, Silver Bullet for studios it represents commercially and Powered By Relax for those that stay independent, which gives operators access to thousands of games through a single integration while Relax keeps building its own.

Kindred Group bought in during 2013 and completed a full acquisition on 1 October 2021, valuing the company at up to 320 million euros. Relax kept its own board and management, and the output has not slowed since, with hubs across Malta, Estonia, Sweden and Serbia.

The in-house catalogue is where most players know the studio from. The Money Train series turned bonus buys into a headline feature rather than a side option, and the latest instalment pushes its ceiling to 100,000x. Dream Drop arrived in 2022 as a five-tier progressive layered across existing titles, starting with Temple Tumble 2.

Cloudforge sits firmly in that tradition without borrowing from it. No jackpot tiers, no tumbling grid, just line wins and a multiplier that refuses to reset, which is a quieter build than Relax usually ships and leans harder on a single mechanic doing its job well.

Licensing runs through the UK Gambling Commission, the Malta Gaming Authority, Gibraltar, Romania’s ONJN and Ontario’s AGCO, with eCOGRA handling testing.

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Our Take on Cloudforge

Cloudforge gets one idea right and builds everything around it. A wild that grows taller the further it climbs turns reel position into something worth watching on every spin, and the moment an electrified reel doubles that number, a 20-line slot starts behaving like a far more volatile machine than its layout suggests.

The base game asks for patience it does not always repay. Scatters land in pairs with maddening regularity, wins arrive often enough to keep the balance ticking without ever threatening much, and the stretch between features can run long. That is the trade for a bonus round where multipliers accumulate instead of resetting, though the waiting is real and the 34.93% hit frequency papers over how little most of those hits are worth.

Where Relax has been generous is the menu. Six ways to change the maths, running from a 3x nudge to a 200x purchase, means nobody is stuck watching the same spin repeat. Enhanced Bet at 2.5x deserves particular attention, since it moves you onto a reel set with more scatters built in rather than simply improving the odds on the same one, and it costs a fraction of the buy-in.

The two bonus rounds are close cousins and the pricing reflects that honestly enough. Eradication Spins costs two and a half times its sibling for the same eight spins and the same retriggers, with a guaranteed electric reel as the only structural difference. That guarantee removes the dead round where nothing electrifies, which is worth something, though both buys run at the same 96.50% and the cheaper one reaches the same ceiling.

The one thing to check before playing is which version your casino runs. A game shipping at 96.10%, 94%, 92%, 90% and 86% depending on the operator is a wide spread, and the interface gives no clue which one is live. The rules screen states it outright, and reading that line takes seconds.

Cloudforge will suit players who enjoy watching a number climb and can sit through the flat spells that fund it. Anyone wanting steady action from the base game should look elsewhere, because the entire game lives inside eight spins at a time.

Cloudforge FAQs: Everything the Swarm Won't Tell You

Can you play Cloudforge for free?

Yes. A free demo runs the complete game on play money, including both bonus rounds and every SuperCharge purchase, so you can test an 80x or 200x buy without spending anything. The demo is worth more here than on a simpler release, since watching a global multiplier climb across eight spins tells you considerably more than reading that it accumulates.

What is the Cloudforge RTP?

The default build returns 96.10%, and both bonus round purchases run slightly higher at 96.50%. Relax also ships versions at 94%, 92%, 90% and a separate 86% build for the UK, with the operator choosing which goes live. Open the game rules screen and the return figure is stated directly, which is the only reliable way to know what you are playing.

How do you trigger the bonus round in Cloudforge?

Three scatter symbols award eight Extermination Spins. Two scatters landing alongside one gold Super Scatter opens Eradication Spins instead, also for eight spins. Three scatters during either round add three more spins on top.

What is the difference between Extermination Spins and Eradication Spins?

Both run eight spins on the same global multiplier and both retrigger the same way. Eradication Spins guarantees one electrified reel on every single spin, where Extermination Spins only electrifies reels at random. That guarantee is the entire reason the buy costs 200x against 80x.

How does the Cloudforge wild work?

The exterminator lands as a single tile, then climbs upward one position at a time, adding 1x to his multiplier at every step. On an electrified reel he climbs to the top, reverses, fills the whole column and doubles whatever he collected. Two wilds on the same reel multiply their numbers together instead of adding when they meet.

What is the maximum win in Cloudforge?

The cap sits at 10,000x the bet. If a feature’s running total reaches that figure the round ends immediately and pays the full 10,000x, forfeiting any spins still on the counter.

How much do the Cloudforge bonus buys cost?

Extermination Spins costs 80x the bet and Eradication Spins costs 200x. Three cheaper options sit alongside them: one guaranteed wild at 3x, two guaranteed wilds at 15x, and Bonus Reels at 10x, which strips every paying symbol off the grid and leaves only bonus symbols able to land.

Is Enhanced Bet worth using in Cloudforge?

Enhanced Bet adds 250% to the stake and quadruples the chance of reaching Extermination Spins by switching you onto a reel set carrying more scatters. At 2.5x per spin it sits between waiting for a natural trigger and paying 80x to skip the queue, which makes it the sensible middle option for anyone unwilling to commit to a full buy.

How volatile is Cloudforge?

Relax rates it medium-high, and that reads about right. The base game funds itself without threatening much, while everything meaningful happens inside the bonus rounds where multipliers accumulate rather than resetting each spin.

Nadia Content Expert

The Author

Nadia Content Expert

The Author

Nadia Winchester

Slots and News Reviewer

Nadia Winchester has worked in the gambling industry since 2018 and covers slots and industry news for CasinoDaddy. She plays every slot she writes about rather than summarising a provider's fact sheet: how the volatility actually feels over a session, how often the bonus round lands in practice, and whether the published RTP matches what the provider states. She is responsible for the site's slot reviews and free demo play section, writes the daily industry news, and builds and maintains many of the site's larger guide pages.

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