- Evoplay Entertainment
- Medium
- Jackpot
- Released October 2026
Pirate Coins: 3 Chests
Decent
Pirate Coins: 3 Chests packs four jackpots, three stacking boosters and a 10,000x ceiling into a compact 3x3 grid.
Where to play for real
Spellwin Casino
Rated 94 of 100
300% up to €3,000 + 300 FS
- x40 wagering
- €25 min deposit
- US players welcome
- RTP
- 96.03%
- Volatility
- Medium
- Max win
- €10,000 x133 at max bet
- Ways
- 5 3x3
- Bet range
- €0.10 up to €75
Pirate Coins: 3 Chests Review
Overview
- Provider
- Evoplay Entertainment
- Released
- 8 October 2026
- Grid
- 3x3
- Ways to win
- 5
- Devices
- Android, IOS, Windows
- Progressive
- No
- Jackpot
- Yes
Pros and cons
Good sides
- Three chests can stack all three boosters into a single Bonus Game trigger
- The Grand jackpot pays 1000x the bet, with a 10,000x ceiling overall
- Pirate Luck can turn a dead spin into a Bonus Game trigger
- Bonus Buy comes in two tiers, at 49x and 93x the total bet
- Every new coin resets the spin counter, so strong rounds keep running
Weaknesses
- The base game pays thin, with the top symbol worth only 50x
- Coin values stay locked until the Bonus Game pays them out
- The Bonus Game lands roughly once every 95 spins without a buy
- Five paylines on a 3x3 grid leave little room for base-game variety
Maths and paytable
- RTP
- 96.03%
- Volatility
- Medium
- Max win
- €10,000
- Max win as multiple
- x133
- Minimum bet
- €0.10
- Maximum bet
- €75
Features and theme
- Features
- Theme
- Special symbols
Where to play
- Casinos featuring this slot below
- 6
- Best offer
- 300% up to €3,000 + 300 FS
Play Pirate Coins: 3 Chests for Real money
Somewhere past the skull rock, beyond the reach of anyone who files tax returns, a pirate ship sits low in the water under the weight of everything its crew has lifted. Pirate Coins: 3 Chests hands the whole operation to a parrot in a tricorn hat, sets him loose on a 3×3 grid barely wide enough to swing a cutlass, and parks three treasure chests above the reels where they catch whatever the coins throw at them. Evoplay has been refining this style of collector for a while now, and the pirate costume suits it better than most of the dressing the studio has tried.
Underneath the hat sits a tight little machine running five fixed paylines, an RTP of 96.03% and a ceiling of 10,000x the stake. The best regular symbol pays 50x for three of a kind, which sounds respectable until the Bonus Game starts dropping single coins worth more than that on their own. Almost everything of value in this game lives inside the feature, so ordinary spins spend their time funding the wait rather than paying for it.
What keeps that wait bearable is that no two bonus rounds arrive carrying the same equipment. Purple, red and green coins each fire a shot into the chest of their matching colour as they land, and whichever colours make up the combination that opens the feature decide which boosters travel into it with you. A round running one booster and a round running all three behave so differently that they could reasonably belong to separate games.
Coins on the Outside, Jolly Coins in the Middle
The trigger in Pirate Coins: 3 Chests runs on geography as much as luck. Coin symbols land only on reels one and three, the Jolly Coin appears only on reel two, and the Bonus Game opens when all three turn up together on the same payline. Once that shape starts forming you can ignore everything else on the grid, which makes a five-payline game unusually easy to read mid-spin.
Every Coin carries a value stamped across its face, drawn from a fixed set rather than a sliding scale. The colours matter just as much as the numbers, because they decide what the Bonus Game brings with it:
- Standard values of 1x, 2x, 3x, 5x, 7x or 10x the total bet
- A Mini, Mega, Super or Grand jackpot in place of a value
- Purple, red or green colouring during the main game, each tied to one booster
- Plain gold inside the Bonus Game, by which point the colours have already done their work
The catch sits a little further down the paytable. Coin values pay out only during the Bonus Game, so a 10x Coin landing on an ordinary spin adds nothing to the balance and serves purely as a ticket. Watching a Grand jackpot Coin park itself on reel one while reel three declines to cooperate is the most infuriating thing the base game does, and it does it regularly.
The Jolly Coin earns its keep later. During the main game it does nothing more than complete the triggering combination, but once the feature starts it locks into place and begins pulling in the value of every Coin sitting on the outer reels. That single behaviour is the engine the whole game runs on.
Pirate Luck Turns a Dead Spin Into a Trigger
Most collectors leave you to wait out the cold stretches on your own. Pirate Coins: 3 Chests keeps a thumb on the scale instead, through a rescue mechanic that the provider sheet never mentions and that only becomes obvious once you have watched it fire. Any purple, red or green Coin or Jolly Coin that lands on a spin producing no winning combination carries a chance of waking it up.
When Pirate Luck triggers, the game stops behaving like a slot for a moment. The screen bursts open around the coloured symbol already on the grid, coins pour across the reels from off-screen, and they keep arriving until enough of them are in position to force the Bonus Game open. The sequence runs on its own terms rather than resolving into another spin:
- A coloured Coin or Jolly Coin lands on a spin that pays nothing
- The feature activates at random, with no visible build-up on earlier spins
- Extra Coin and Jolly Coin symbols drop into random positions across the grid
- Enough of them arrive to complete a valid trigger, and the Bonus Game starts immediately
The effect on how the game feels is larger than the mechanic looks on paper. A dead spin carrying one lonely purple Coin stops being a dead spin, because the thing that would normally mean nothing is now the exact condition Pirate Luck needs. It turns the most common disappointment in the base game into the only route that can rescue itself.
Three Chests and the Coins That Open Them
Three chests sit on a beam above the reels, one green, one red and one purple, and they spend the main game waiting to be loaded. Every coloured Coin or Jolly Coin that lands fires a projectile into the chest of its matching colour, which hands ordinary spins a small piece of theatre even when nothing pays. The chests light up as they fill, so a spin that produces no win still produces something to look at.
The rule that decides a round is narrower than the animation suggests. A booster switches on only when a Coin or Jolly Coin of its colour forms part of the winning combination that triggers the Bonus Game, which means coins that landed on earlier spins and coins sitting off the payline count for nothing at all. One trigger might carry a single booster, another might arrive with all three, and the gap between those two outcomes shapes everything that follows.
Random Coins Keeps the Board Filling
A purple Coin or Jolly Coin in the triggering combination switches on Random Coins, the booster that attacks the problem of an empty grid. While it runs, any bonus spin can drop two to four additional Coin or Jolly Coin symbols into random positions, arriving on top of whatever the reels themselves produced. The extra symbols behave exactly like naturally landed ones, carrying their own values and feeding the collectors in the middle column.
Its real strength shows up in how the Bonus Game counts spins. Because the counter resets to three every time a fresh symbol lands, a booster that manufactures symbols is also manufacturing spins, and the two effects compound each other round after round. Random Coins rarely produces the single largest value on the board, yet it is the booster most responsible for rounds that refuse to end.
Random Multi Raises What Lands
A red Coin or Jolly Coin brings Random Multi, which posts a multiplier above reel one and another above reel three. The values run from x1 to x5, they reroll on every single bonus spin, and anything from x2 upwards increases the worth of Coins landing on the reel beneath it. A 30 landing under an x4 arrives in the collector as 120, and the board shows the new figure rather than the original.
What makes it unpredictable is that the multipliers change constantly and apply only to the reel they sit above. A strong pair of numbers helps nobody if the reels stay empty that spin, and a 10x Coin can land under an x1 and gain nothing. Across a full round the booster evens out into solid extra value, though the individual spins swing hard enough to be worth watching.
Extra Row Opens a Fourth Line
Green brings Extra Row, which stretches the Bonus Game grid from 3×3 to 3×4 and leaves it that way for the duration. An additional row sounds like the mildest of the three boosters, and on the outer reels it simply means one more position where a Coin can land. The middle column is where it changes the shape of the round.
Reel two holds the Jolly Coins, every one of them locks in place until the round ends, and every one collects independently from the Coins on either side. A fourth position means a fourth collector, so a board running Extra Row can finish with four separate totals climbing in parallel rather than three. Rounds carrying this booster consistently produced the largest results across the session, and the mechanism behind that is straightforward arithmetic rather than luck.
Inside the Bonus Game, Where Three Spins Never Stay Three
The Bonus Game opens with three spins on the counter, which reads like a punishment until the reset rule arrives. Everything about the round is built to keep that number from reaching zero, and the result is a feature whose advertised length bears almost no relation to how long it actually runs. The loop itself is short enough to learn in one sitting.
- Every coloured Coin and Jolly Coin from the triggering spin turns gold and keeps the value it was already displaying
- The standard reels slide away, replaced by special strips carrying nothing but gold Coins, gold Jolly Coins and empty spaces
- Jolly Coins lock onto reel two and stay there until the round finishes, however many spins that takes
- On each spin, every Jolly Coin collects the value of every Coin sitting on reels one and three
- Collected Coins vanish and leave their positions open for whatever lands next
- Any new Coin or Jolly Coin arriving pushes the spin counter straight back to three
- Once the counter finally empties, the totals held on every Jolly Coin drop into the win
Step six is the one that matters. A round sitting on its last spin can be dragged back to full by a single Coin landing in a corner, and that reprieve can happen repeatedly within the same round. The counter stops working as a countdown and starts working as a tension meter, which is a far more entertaining job for it.
Multiple Jolly Coins collect at the same time rather than taking turns, so a middle column carrying three or four of them multiplies the rate at which the board empties into the totals. Rounds that filled reel two early climbed steeply and kept climbing. Rounds where the Jolly Coins arrived late ended before they could do much with what was around them.
The stake is fixed for the duration at whatever triggered the round, so raising the bet once the good part starts is off the table. Coins carrying jackpot values behave like any other Coin here, which means the Grand sitting on reel three still needs a Jolly Coin in position to turn it into money.
Four Jackpots and the Road to 10,000x
Four jackpots hang down the left edge of the screen throughout the game, their figures updating to match whatever stake you have set. They are fixed prizes rather than pooled ones, so nothing climbs between sessions and nobody else is chasing the same pot. A Coin carrying one of them pays the same amount on its first appearance as on its thousandth.
| Jackpot | Prize | At a €10 stake |
|---|---|---|
| Mini | 20x total bet | €200 |
| Mega | 50x total bet | €500 |
| Super | 150x total bet | €1,500 |
| Grand | 1,000x total bet | €10,000 |
A jackpot Coin only converts into money if a Jolly Coin is in position to collect it, which is where the tension in this game actually lives. Super Coins landed during one of the longer rounds in the session and the totals they should have delivered never showed up in the final figure, because the spins ran out before the collectors could reach them. The jackpot ladder spends most of its time looking considerably closer than it is.
Grand pays 1,000x, yet the ceiling on the game sits ten times higher at 10,000x the stake. Closing that gap takes everything working at once: Extra Row filling the middle column with collectors, Random Coins keeping the counter alive, Random Multi inflating what lands, and a long enough round for the totals to compound. Evoplay observed that 10,000x ceiling across 500 million simulated spins, with the main game alone topping out at 60x, which places the entire remaining distance inside the Bonus Game.
What the Regular Symbols Actually Pay
Wins form from the leftmost reel rightwards across five fixed paylines, and only the highest win on each line counts. With three reels on the grid, every combination in the game is a three of a kind, which keeps the paytable mercifully short. Each figure below multiplies your total bet rather than a line bet, so the numbers read exactly as they land.
| Symbol | Three of a kind |
|---|---|
| Wild parrot | 50x |
| Compass | 30x |
| Spyglass | 20x |
| Treasure map | 10x |
| Crossed sabres | 8x |
| A | 2x |
| K | 2x |
| Q | 1x |
| J | 1x |
The parrot at the top of that list is the Wild, so the best-paying symbol in the game doubles as the one standing in for everything else. Fifty times the stake sets expectations about as low as a paytable can, and the three icons beneath it carry the theme honestly enough without ever threatening to pay for the round that follows. Royals fill most of the grid most of the time and cluster at 1x and 2x, which leaves them as something for the reels to do between coins.
The five paylines run as the three horizontal rows plus both diagonals, and that fixed count never changes. On a grid this small the lines overlap heavily, so a well-placed symbol can sit on three of them at once and a single spin occasionally pays across more than one line.
Where the Wild Will and Will Not Help
The parrot substitutes for every regular symbol to complete a line, and it pays 50x on its own account when three of them land together. It pointedly refuses to stand in for Coin and Jolly Coin symbols, so no quantity of Wilds will ever manufacture a trigger, and the feature stays locked behind the coins themselves.
It also disappears entirely once the Bonus Game starts, since those reels carry nothing but gold Coins, gold Jolly Coins and empty spaces. Its whole career therefore plays out in the main game, much of it spent completing royal combinations worth a fraction of a spin. Every so often it lands somewhere useful and turns an ordinary board into the best result of a long session.
How to Play Pirate Coins: 3 Chests
Set your stake before anything else
The bet control sits directly under the reels and runs from 0.10 up to 75.00. Because every Coin value, every jackpot and the maximum win are all expressed as multiples of your total bet, the stake you pick scales the entire game rather than just the line wins. The Bonus Game also locks in whatever stake triggered it, so there is no raising the bet once a promising round is already under way. Settle on a figure you are comfortable repeating for a long stretch, because the feature averages roughly one appearance in ninety-five spins.
Watch the outer reels, not the middle
Coin symbols land only on reels one and three, which makes those two columns the only ones worth tracking closely during ordinary play. A Coin on reel one with nothing opposite it means nothing, and the game knows it, which is why reel three gets a flaming border and an anticipation sequence whenever the first two positions are already in place. Royals and premium symbols fill the rest of the grid and pay small amounts, so they rarely change a session in either direction.
Read the colours the moment a trigger lands
When the Bonus Game opens, look at the colours in the combination that opened it rather than counting how many coins are on screen. Purple brings Random Coins and its extra symbols, red brings Random Multi and its reel multipliers, green brings Extra Row and a fourth collecting position. The intro screen names every active booster before the first bonus spin turns, and that combination decides how the next few minutes are going to go. All three colours at once is the version everybody wants.
Let the spin counter do its work
Rounds open with three spins and that number resets to three every time a new Coin or Jolly Coin lands anywhere on the grid. A counter dropping to one is not the end of anything, and watching it snap back to full because a single coin arrived in a corner is the best moment the feature produces. Rounds regularly run many times their advertised length, so give them room rather than reading the opening three as a countdown.
Keep an eye on the jackpot coins
Mini, Mega, Super and Grand Coins land on reels one and three like any other Coin, and they pay 20x, 50x, 150x and 1,000x the total bet respectively. None of that money arrives unless a Jolly Coin is sitting on reel two in a position to collect it before the spins run out. A Super Coin on a board with no collector opposite it is worth exactly nothing, which is worth remembering before celebrating one.
Choose between the two Bonus Buy prices
The Bonus Buy button on the left opens a shop with two options. Paying 49x your total bet buys a round with one to three random boosters, which can deliver all three for roughly half price or hand over a single modifier and a thin round. Paying 93x guarantees Random Coins, Random Multi and Extra Row together, which removes the randomness and reliably produces the busier version of the feature. The purchase lands one Jolly Coin and two Coins on the reels, and their colours set the boosters.
RTP, Hit Rate and What the Buy Buttons Cost
Pirate Coins: 3 Chests returns 96.03%, which sits close enough to the middle of the modern range to be unremarkable. The figure that actually explains a session is the hit frequency of 16.95%, so roughly one spin in six pays something back. Almost all of those payments are royal combinations worth 1x or 2x the stake, which is why the balance drifts downward in small steady increments rather than falling off a cliff.
Evoplay publishes how often the larger results arrive, and the spacing between them widens quickly:
- Big Win, around once in 74 spins
- Super Win, around once in 123 spins
- Mega Win, around once in 316 spins
- Epic Win, around once in 848 spins
The Bonus Game averages one appearance every 95 spins, and that number governs the rhythm of the whole game. Long quiet stretches are the normal state here, broken by a round that returns a meaningful share of what the stretch cost. Pirate Luck shortens some of those waits by forcing triggers out of losing spins, though it arrives on its own schedule and cannot be relied on.
Buying in costs 49x the total bet for a round with one to three random boosters, or 93x for all three guaranteed. The cheaper option carries genuine variance, since it can roll the full set for just over half the price or deliver a single booster and a short round. The expensive one buys consistency rather than a higher ceiling, because all three boosters make rounds busier without lifting the 10,000x maximum.
Stakes run from 0.10 to 75.00, and the ceiling of 10,000x the total bet translates to 750,000 at the top of that range. The main game alone caps out at 60x, which places every result of any real size inside the feature and leaves the base game as a holding pattern by design.
A Beach at Noon and a Bonus at Sunset
Evoplay has skipped the usual pirate gloom and set the main game at the brightest part of the afternoon. Turquoise water fills the background, palm fronds lean in from both edges, and a rowing boat sits beached in the sand below the reels as though somebody has only just come ashore. A galleon under a black flag rides at anchor on the right, far enough out to stay decorative.
The landmark doing the most work is on the left, where a headland has weathered into the shape of an enormous skull, hollow eyes facing the water with a waterfall running out beneath it. It anchors the scene and gives the artwork somewhere to point, which matters on a game whose grid occupies such a small share of the screen.

The Furniture Around the Reels
Three chests sit on a gold-strewn beam above the grid, labelled Extra Row in green, Random Multi in red and Random Coins in purple, each one dark until its colour lands below. Down the left edge runs the jackpot ladder, four plates stacked from Mini in green through Mega, Super and Grand in red, with the figures recalculating as the stake changes. The Bonus Buy button sits beneath them, and the whole left rail stays visible throughout play as a standing reminder of the amounts on offer.
The symbols themselves are painted rather than rendered, with the compass in its leather case, the spyglass in brass and purple, and the sabres crossed over a blue glow. Coins land as heavy gold discs with their values stamped across the middle, and the coloured versions carry rings in purple, red or green that read instantly against the blue grid. Reel three lights its whole column in flame when a trigger is still live, which is the clearest piece of signposting in the game.
What Changes When the Chests Open
The Bonus Game repaints the entire scene in a single transition. Midday turquoise becomes a deep orange sunset, the sea turns to copper, the galleon darkens to a silhouette on the horizon, and lit powder kegs with skull markings appear on the beam beside the chests. The grid darkens behind the coins so the gold reads harder, and the spin counter appears below the reels as three numbered pips that fill and empty as the round runs.
Extra Row stretches the frame downward into its fourth line without breaking the composition, and Random Coins throws a genuine shower of gold across the screen each time it fires. Win celebrations arrive on a burning gold plaque, running up through tiers that announce themselves in large type while the counter climbs, and a coin cascade spills across the sand on the bigger results.
Listening to a Round Play Out
The audio runs on two separate beds rather than one looping track, and the switch between them is the clearest signal that the game has changed mode. Main-game play sits under something light and nautical that keeps out of the way across long stretches, while the Bonus Game swaps in a faster arrangement with more percussion underneath it. The change lands before any text appears on screen.
What makes the mix worth paying attention to is how much room sits reserved for events rather than atmosphere. Each stage of a coin’s life carries its own cue, crisp enough to separate from the reel stop underneath, so a round can be followed by ear alone:
- Coins landing. A weighted metallic drop that cuts through the music and distinguishes a Coin from any ordinary symbol stopping beside it.
- Chests loading. The projectile a coloured coin fires upward arrives with its own short flight and impact, so a filling chest registers without looking away from the reels.
- Pirate Luck firing. The loudest and least expected noise in the main game, a burst that interrupts the music entirely before the coin shower starts.
- The collection sweep. Values flying from the outer reels into a Jolly Coin run as a rising counter, with a settle sound as each total updates on the collector’s face.
- The counter reset. A short sting marks the moment a new coin pushes the spins back to three, which is the cue most responsible for the feature’s tension.
- Win tiers. Separate stingers for each band of result, so the size of a round registers before the number finishes counting up.
None of it is subtle, and subtlety was clearly never the brief for a game fronted by a parrot in a hat. The layering stays easy to follow across a long session, which matters more here than it would elsewhere, because the base game asks for patience and a grating loop would make that patience considerably harder to find.
Playing Pirate Coins: 3 Chests Across a Long Session
Documentation only carries a game so far, so the demo ran for an extended stretch at a fixed 10.00 stake, with the feature triggered naturally on several occasions and bought at both prices for comparison. The balance started at 5,000, spent most of its time sliding, and finished comfortably ahead on the strength of four rounds. The pattern underneath those swings held consistently enough to be worth setting out in detail.
The Base Game Asks for Patience
Ordinary spins are thin, exactly as the paytable threatens. Royal combinations arrive often enough to slow the decline without reversing it, and across a long run the best result from regular symbols alone reached 300.00 on a 10.00 stake, a Wild-assisted board that the game announced as a Huge Win. That one spin aside, the base game produced almost nothing above 2x.
What stops the stretch becoming unbearable is how often coins turn up without finishing the job. A gold 50 landing on reel one beside a red Jolly Coin, with reel three producing a treasure map, happened repeatedly. On one spin reel three caught fire under a Good Luck banner with a Coin and a purple Jolly Coin already locked in beside it, held the anticipation for a full second, and then settled into a Queen. That gap between constant teasing and rare delivery is the defining texture of the main game.
The Spin That Pirate Luck Rescued
The clearest demonstration of Pirate Luck arrived on a board that had already lost. A purple Coin sat on reel one, nothing else lined up, and the spin was over by any normal reading. The centre of the grid then burst open in magenta, coins poured in from off-screen across every position, and the feature opened on a combination the reels had never produced on their own.
The round that followed carried Random Multi and Random Coins and closed at 330.00, which is 33x the stake off a spin that would otherwise have returned nothing. Natural triggers came around four times across the session, well ahead of the one-in-ninety-five average, so the run was running hot rather than representative.
What Each Buy Button Delivered
The 49x purchase showed the cheaper option at its least generous. It rolled a single booster, Random Multi on its own, and the round that followed never built momentum on a plain 3×3 grid with one collector doing all the work. It closed at 250.00 against a 490.00 purchase, which is roughly half the money back.
The 93x purchase landed green, purple and red together and produced the best result of the entire session. Extra Row opened the fourth line immediately, Random Coins kept dropping fresh symbols into it, multipliers climbed to x5 and x4 above the outer reels, and the counter spent several minutes refusing to reach zero. The round finished at 3,120.00, or 312x the stake, which is more than three times what it cost.

The Round That Filled the Middle Column
The most instructive round came naturally, carrying Extra Row and Random Coins. Reel two filled completely, four Jolly Coins locked in place, and all four collected in parallel for the rest of the round. Their totals climbed together through 310, 160, 70 and 390, then on to 400, 250, 160 and 480, and the final figure reached 1,290.00 from a single 10.00 spin.
That round also delivered the session’s sharpest disappointment. Two Super Coins, worth 150x each, landed on reel three during the closing spins and sat there as the counter emptied. The final total matched what the collectors were already holding, so 3,000 in jackpot value appeared on screen and left again without ever reaching the win. Watching the ladder light up and then go quiet is something this game does well, and it does it more often than it pays.
Where Evoplay Sits Right Now
Evoplay has spent the last few years moving away from straightforward video slots and toward games built around a mechanic of their own. The studio ships at a brisk pace across video slots, instant games and table titles, and its catalogue leans on bonus buy options and named features rather than reskinned classics.
Collector formats have become the most reliable territory in that catalogue, and Pirate Coins: 3 Chests takes the familiar shape and ties the modifiers directly to the colours sitting on the triggering spin. The feature therefore arrives already shaped rather than scaling up a single template, which is a harder trick than bolting on another multiplier and one the studio has been circling for several releases.
- Autoplay
- Bonus Buy
- Bonus Game
Is Pirate Coins: 3 Chests Worth the Hunt?
The booster system is the best idea in the game and it deserves copying. Tying the modifiers to the colours sitting in the triggering combination means every round arrives already shaped, which turns the moment of a trigger from simple relief into something worth reading carefully. Extra Row carries the most weight of the three, because a fourth collector on reel two changes the arithmetic of a round rather than decorating it.
Pirate Luck is the other genuine success, and it solves a problem most collectors leave alone. Handing the base game’s most common disappointment a second function gives dead spins a reason to exist, and the burst that follows is the most dramatic thing the game produces outside the feature itself. Rounds also run far longer than their three-spin headline implies, so the pacing holds up across repeated visits instead of wearing thin.
Against that sits a main game with very little in it. A premium symbol capping at 50x across five paylines leaves ordinary spins funding the wait and nothing else, and a hit frequency of 16.95% means even that funding arrives slowly. The jackpot ladder sharpens the frustration rather than easing it, since a Super or Grand Coin still needs a collector opposite it and often never finds one before the spins run out.
The 10,000x ceiling is generous by current standards and the feature is strong enough to justify chasing, though the two buy prices are not equally sensible. Paying 49x can roll a single booster and return half the purchase on a plain 3×3 grid, while 93x reliably delivers the version of the game actually worth seeing. Players who intend to buy at all should budget for the expensive button.
- Collector regulars who want the familiar locking loop attached to a trigger rule they have not met before
- Bonus buy players, since effectively all the value in the game sits behind the chests
- Anyone with patience for a near miss, because jackpot coins landing on a board with no collector opposite them is a recurring event rather than an accident
- Players who like a short grid, as three reels and five lines keep every spin readable at a glance
Anyone hoping to sit through the base game on its own merits will find the hunt long and the beach quiet.
Pirate Coins: 3 Chests FAQ
What is the RTP of Pirate Coins: 3 Chests?
The game returns 96.03%, which places it close to the middle of the current range. The hit frequency sits at 16.95%, so roughly one spin in six pays something back, and the vast majority of those returns are royal combinations worth 1x or 2x the total bet.
How do you trigger the Bonus Game?
Coin symbols land only on reels one and three, the Jolly Coin lands only on reel two, and the Bonus Game opens when a Jolly Coin and two Coins line up on the same payline. The Pirate Luck feature can also force a trigger: a coloured Coin or Jolly Coin landing on a spin with no winning combination has a chance to drop extra coins across the grid until a valid trigger exists.
What do the three chests do?
Each chest holds one booster, and the colours in the triggering combination decide which ones activate. Purple brings Random Coins, which adds two to four extra symbols during any bonus spin. Red brings Random Multi, which posts multipliers of x1 to x5 above reels one and three. Green brings Extra Row, which expands the Bonus Game grid to 3×4 and adds a fourth collecting position. One trigger can activate one, two or all three at once.
How much are the jackpots worth?
Four fixed jackpots sit on the Coin symbols. Mini pays 20x the total bet, Mega pays 50x, Super pays 150x and Grand pays 1,000x. None of them are progressive, and a jackpot Coin only pays if a Jolly Coin on reel two collects it before the Bonus Game runs out of spins.
What is the maximum win in Pirate Coins: 3 Chests?
The ceiling is 10,000x your total bet, which comes to 750,000 at the maximum stake of 75.00. Evoplay observed that figure across 500 million simulated spins, with the main game alone capping out at 60x, so every result above that comes from the Bonus Game.
How much does the bonus buy cost?
Two options are available from the Bonus Buy panel. A round with one to three random boosters costs 49x the total bet, and a round with all three boosters guaranteed costs 93x. The purchase lands one Jolly Coin and two Coins on the reels, and their colours set the active boosters for the round.

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