Pirots 5 Enters the Cursed Temple With a 10,000x Max Win


Pirots 5 picks up right where the birds left off, fresh from conquering space and heading home in triumph. The landing does not go smoothly. Skipper crashes straight into a theme park map and sets it on fire. When the smoke clears, the burned map reveals the lost city of gold. It also points the birds toward a figure they never expected to see again: their old traitor, Captain Blackfeather. Pirots 5 trades the cosmic setting of the last entry for an Egyptian temple crawling with mummies, arrows, boulders, and shifting floors. The CollectR system that built the series’ name stays firmly in place.
Pirots 5 launched on June 28, 2026, under the Cursed Temple name. It plays on a 6×6 grid that expands to 8×8 as birds collect their way across the board.
Game Overview
- Provider: ELK Studios
- Grid: 6×6, expanding to 8×8
- RTP: 96.0% (reduced configurations of 94%, 92%, 90%, and 87% also exist)
- Volatility: High (7/10)
- Hit Frequency: 25.1%
- Bet Range: $0.20 – $100
- Max Win: 10,000x bet
- Key Features: CollectR mechanic, Captain Blackfeather, Secret Door, Cursed Temple coin game, Catacombs, Bonus and Super Bonus, X-iter
Theme & Design
ELK Studios builds Pirots 5 around a treasure-hunt story that actually moves. The intro sequence sells the stakes fast: a triumphant homecoming, a crash landing, an accidental fire, and a map that suddenly matters more than anyone expected. The four collector birds, Captain Redfeather, Hank, Aaron, and Skipper, carry that same personality from earlier entries into a new setting. The temple environment gives the art team plenty to work with, and it shows.
Cracked stone corridors, glinting gold, and lurking mummies replace the open cosmos of the last game. The shift in tone comes through clearly in the visuals, and the pacing of the intro helps sell it. The grid itself stays busy without turning chaotic. Gems in four colours fill the board, and each bird only collects its matching colour, so tracking the action stays manageable even as more mechanics stack on top.
The traps scattered through the temple add visual texture rather than just difficulty. Arrows fire, boulders roll, and the ground shifts underfoot, but none of it clutters the read of the grid. Captain Blackfeather’s presence looms over the whole board too, a constant reminder of exactly what the birds are chasing.
Gameplay & Mechanics
Pirots 5 runs on the CollectR mechanic rather than fixed paylines. Birds move across the grid and gather gems that match their own colour. Every gem collected pushes progress toward feature triggers and payout upgrades. The grid starts at 6×6 and expands to 8×8 as play continues. That growth opens up more room for birds to roam and more gems to gather in a single round.
Captain Blackfeather adds a layer that earlier Pirots titles did not have. He can turn between one and four birds into ghosts, converting their symbols into Blackfeather gems instead. That shift changes how a round develops. Ghosted birds behave differently from standard ones, and the gems they leave behind carry their own value. Between the expanding grid, the colour-coded collection system, and Blackfeather’s interference, a single spin can shift direction several times before it settles.
Features & Bonus Rounds
Secret Door
The Secret Door feature rotates the entire grid, moving every symbol and bird to a new position. Cross-over floor tiles let birds pass through spots they have already collected, so a rotation never stalls the round out completely. It is one of the more disorienting features in the game, in a good way. Every rotation forces a fresh read of the board mid-spin.
Cursed Temple Coin Game
Clearing the entire grid during a Secret Door rotation triggers the Cursed Temple coin game. This is the reward for pulling off one of the harder moves available in a base round. A fully cleared grid becomes a dedicated coin round instead of just resetting. That payoff makes chasing a clean sweep worth the effort.
Catacombs
Landing a collected symbol on a catacomb corner sends the birds into the catacombs, where they face off against a mummy. Winning that fight rewards a feature symbol. The catacombs work as a secondary path toward the bigger features rather than a one-off bonus, so they stay relevant throughout a session.
Bonus & Super Bonus
Like the rest of the Pirots series, Pirots 5 rewards patient collectors: gathering three bonus symbols triggers the bonus game. If one of those three happens to be a super bonus symbol, the Super Bonus fires instead. Grid size, meter progress, and gem upgrades all carry over into the bonus round. Nothing earned during the base game goes to waste once the feature starts.
X-iter
X-iter gives players five direct entry points into the action instead of relying purely on organic triggers. Options range from a 3x bet Bonus Hunt with a boosted chance at the bonus, up to a 250x bet Super Bonus that guarantees the top-tier feature outright. Three more modes sit between those two extremes. Together they cover a range of budgets and risk levels.
RTP, Volatility & Win Potential
Pirots 5 runs at a base RTP of 96.0%, though operators can offer reduced configurations at 94%, 92%, 90%, or 87%. Checking the paytable before playing is worth the extra minute. In Pirots 5, volatility sits at 7 out of 10, and the 25.1% hit frequency backs that rating up. Wins land often enough to keep a session moving, but the bigger payouts come from the features rather than the base grid.
The 10,000x max win puts Pirots 5 in line with the rest of the series rather than pushing past it. That ceiling comes almost entirely from the Super Bonus. A persistent grid, upgraded gems, and Blackfeather’s mechanics combine there into the largest swings the game can produce. Reaching that territory takes patience. The X-iter options give players a way to shortcut into the higher-variance rounds if they would rather skip the buildup.
Who This Slot Is For
Pirots 5 suits players who already enjoy the CollectR format and want to see it pushed further with a new antagonist and a heavier feature set. The high volatility and 10,000x ceiling will appeal to those chasing bigger swings rather than steady small wins. The layered mechanics reward players willing to learn how Blackfeather, the Secret Door, and the catacombs interact with each other.
Newcomers to the series can still follow along. The core CollectR loop stays simple even as everything built around it grows more complex. A first-time player can pick up the basics within a spin or two.
Final Thoughts
Pirots 5 gives the series a genuine antagonist for the first time, and Captain Blackfeather’s presence changes how the CollectR mechanic plays out round to round. The temple setting suits the traps and mummy battles well. The Secret Door and Cursed Temple coin game give experienced players something new to chase beyond the standard bonus rounds.
Cursed Temple stands on its own as a complete, well-built round of play. The mummy fights, the Secret Door rotations, and Blackfeather’s ghosting mechanic give the CollectR format more depth than earlier entries managed. Anyone who enjoyed the previous Pirots games should feel right at home here, just with sharper claws.
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